A couple of changes have been made to the Grand Exchange, so that item prices can more accurately reflect player demand.
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Recent earthquakes have opened rifts in the areas north of Edgeville, and the townsfolk have sent out explorers to discover what lies below. Setting ropes down so others can follow them, these explorers have disappeared, leaving no trace. It has fallen to you to enter these Chaos Tunnels, where the laws of physics do not break, but bend into all sorts of strange and curious shapes.
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We've noticed that a few players are worried that the summoning skill costs a lot of gp to level. However after carefully double-checking the figures, we really don't believe this is the case! A lot of people are looking at the skill and calculating how many shards they are going to need to level it up, multiplying that by the cost per shard, and coming to the conclusion that it's going to be very expensive.
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This month will begin with an important change that you are all aware of: unbalanced trade will be removed on Wednesday, 2nd of January. As you may have read in the Development Diary: RuneScape vs Real-world Trading, this will be a change that reduces the threat of bots, gold sellers and scammers dramatically. With a fatal blow delivered to real-world trading, we can focus more on updates like three quests in one month!

Unbalanced Trade Removal:

From this moment on, no unbalanced trades may be made. This applies to every player, on every world, no matter if you are free-to-play or a member.

To read more about why we have made this change, please read the Development Diary: RuneScape vs Real-world Trading.

We would like to remind you that the Grand Exchange is a great option for buying or selling items, where you can purchase items at 5% above or below their market price. Additionally, balanced trades are still possible.

New 30,000gp Trade Margin!:

Note: The following changes only apply if you are on a members' world.

Today, we have made a change to the planned 3,000gp trade margin for today's release. Instead, we are basing your trade margin on the number of Quest Points you have, giving you more flexibility when making balanced trades.

Having read your Forum posts and noted all of your feedback, we have come to the decision that you should have a margin of up to 30,000gp!

Originally, the total value of any items being given in a balanced trade would have had to be within a margin of 3,000gp of the items being received. Instead, we are increasing this margin according to the number of quests you have completed. As an example, a player who has 150 Quest Points will be able to receive items with a market value of 21,000gp above or below the items they are receiving.

No matter how many Quest Points you have, it will take 15 minutes before your gp limit resets.

Any individual trade is limited by the lower of the two players' limits. For example, if a player with 100 Quest Points is trading with a player on 30 Quest Points, then both players will be limited to a 3,000gp difference every 15 minutes.

The table below will give you a rough idea of the value that applies to you.

QPTrade Margin
200 or more30,000
19028,200
18026,400
17024,600
16022,800
15021,000
14019,200
13017,400
12015,600
11013,800
10012,000
9010,200
808,400
706,600
604,800
50 or less3,000

Your limit increases for every Quest Point that you gain. As more quests are introduced, with more Quest Points, we may decide to increase the above values.

For more information on unbalanced trades, please read the Knowledge Base article.

Duel Arena:

It is not only trades that are affected by Quest Points. We have also increased the staking cap for Duel Arena, in the same way. Using the table in the '3,000gp Rule Changes' section, you will be able to find out your new limit for gaining or losing items in staked duels. This does not apply to duel tournaments.

This increase also applies to the Rat Pits minigames.

For more information on the Duel Arena stake cap, please read the Knowledge Base article.

The Contact! quest sent you on your adventurous way to face the followers of Scabaras, making grim discoveries of death and intrigue beneath the desert. In Dealing with Scabaras there has been a reaction to these events, dragging you kicking and screaming into a tale of revenge and redemption.

Your journey begins with a mysterious corpse that needs identification - but all is not as it seems. Spurred on by duty and revenge, you will travel to uncharted eastern deserts - dealing with folk who are cautious, disreputable and stone-headed - eventually approaching your journey's end. Here you will be confronted by a shadowy foe who requires you to be at the very peak of your powers.

Treasure seekers will find a new stomping-ground patrolled by strange creatures in the ancient ruins and desert sand. Can you resist straying from your path?

For many of you, however, revenge and loot are not the only rewards that inspire you, and there will be ample chances to gain the lost knowledge of the desert. What drives the followers of Scabaras to their violent ways? What exactly is Simon Templeton up to? Why are there so many archaeologists wandering the lands? Is Osman quite what he seems? You can hope to learn more about these mysteries as you busy yourself under the burning sun.

Remember to take water, or you may stay forever...

Summary

Where to start Dealing with Scabaras

Speak to the High Priest of Icthlarin in Sophanem.

Requirements to complete Dealing with Scabaras

The Feud
Contact!
Zogre Flesh Eaters
Level 60 Thieving
Level 50 Agility
Level 60 Strength
Level 21 Firemaking
Level 60 Crafting would be helpful, but not essential
Must be able to fight off numerous hostile creatures.

Access to:

An overground area the size of the Feldip Hills!
New underground areas, the size of Keldagrim
Several multicombat areas

In other news...

The Christmas event has now been removed from the game, but you can still throw snowballs at your friends. Players who managed to obtain a snow globe from the Snow Queen can store it safely in their POH costume room toy box.

We've also updated the crocodiles to create a snappy and sharp(toothed) new look, alongside some improved voracious vultures, hungry for your bones! Mess with them at your peril...

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